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Magus of the Citadel's Profile

Our Author's latest news and articles.

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Magus of the Citadel - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 2020xp of 5190xp complete.
2020xp

Hall of Honour

9 HoH

Golden

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- RANDOM
Dungeons | 200xp

The Spider Wall Trap

Consider your grip and consider just how important the iron spikes and 10 foot pole are.

- RANDOM
Locations | 200xp

The Lairdlands

The Lairdlands of today are a peaceful seaming region of dairies, sprawling farmlands, and pastures of horses and cattle in the sunlight.

- RANDOM
Items | 425xp

30 Cheeses

Life is like a cheese, it starts off milk, then it curdles, and then it ages and you hope for the best.

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Guilds
“ It is traditional for two warlike countries to each give their first-born royal prince as a hostage to each other to prevent war. One of the princes has been murdered, and the PCs have a few days to rescue the prince in the other country to save him from being executed and a bloodthirsty war from breaking out.”
Cheka Man
“ The Earthblood Warrens are a series of caverns in which dwell men who live around the Earthblood Vein, a river of magma. They use the magma from the Earthblood Vein to warm and light their homes and cook their food. The Warrens are several miles long, stretching along the banks of the Earthblood Vein, and since nobody wants to walk that far, the Earthbloodmen capture large, magma-swimming serpents, which they train and ride.”
CaptainPenguin
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
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